Sunday, June 30, 2019

Game Pile - #5 - Pocket Monsters: Green (Game Boy)


#5 - Pocket Monsters: Green (Game Boy)

I actually just played through this one! It was a long time coming, too. I picked up this copy of the game back in 2010-2011 off eBay. I had started collecting the boxed versions of the American Pokemon games around this time because of course I had kept the cartridges from when I was a kid, but gotten rid of all the boxes (or I had kept them and they got bent/crushed). Since Green was one of the original Pokemon games and one of the few without an American release, I thought it might be cool to pick it up. Luckily, most of the GB Pocket Monsters games were pretty cheap on eBay at the time and you could get copies with their boxes, dust cases, and the cool, elaborate manual + map for about $10-15 if you waited it out. That was the beginning and I ultimately picked up everything through Crystal before I stopped -- Pokemon's addictive in many ways, lol. Anyways, this is a great game and it's a really interesting piece of cultural history. Pokemon's been around for a long time and it was cool going back and playing through the game being able to notice a lot about the game's design in hindsight. I played through it in Japanese and it ended up being pretty good practice for basic hiragana/katakana (luckily playing through the English versions dozens -- hundreds -- of times has imprinted most of the game into my heart eternally). One thing, I was amazed at how small the game world was compared to my memory. Seafoam Island and Unknown Dungeon (Green has a different dungeon layout in UD irrc) were so short, straightforward, and easy! At least compared to when I was a kid. Maybe it's like the real world, our understanding of distance and time shift as we get older and explore more...

---

No comments:

Post a Comment